For this narrative prop I was able to work with the extremely talented character artist Gavin Goulden who made the original Columbia Statue mesh. Here I was able to integrate the head, wings and arms from Gavin's original high-poly mesh. For the next step I created a new high-poly for the statue's torso and dress that would allow for a better integration of the cutaway details. This is a small example of the collaborative experience of working on Bioshock Infinite.
Female Figure high-poly originally modeled by Laura Zimmermann.
From Left to Right: In Game Asset, Wireframe, In Game Asset with Displacement.